Xbox

Skyrim Has Texture Issues on the XBox 360

by Salat on November 13, 2011 · 0 comments

Pretty much everyone has been playing The Elder Scrolls V: Skyrim since it launched Friday, and there haven’t been a ton of issues reported. However, XBox 360 users who have installed the game to their hard drive are seeing some strange texture behavior.

In a YouTube video that you can watch below, you can see fairly clearly that the textures seem to look much worse when the game is installed onto the 360′s hard drive than when it’s run from the disk. This fairly odd circumstance has already been addressed by Bethesda in a post on their official forums, where they said,

Skyrim uses a lot of dynamic streaming systems, including textures. We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed).

Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We’re working on a solution in the next title update for those who have installed the game.

So, the long and short of the matter is this: If you’re playing on XBox 360, you’ll get better looking textures if you don’t install the game to your hard drive, at least for now. That may change once the next title update hits.

Here’s that video we mentioned above.

Follow Ron on Twitter: @ffronw




Source: Gaming Today

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According to a tipster, some Xbox Live users who received access to the Dashboard Preview Program today had another surprise waiting for them: early access to the Mass Effect 3 Beta. We haven’t gotten official confirmation from EA yet, so we can’t confirm with one hundred percent certainty whether or not this is really-real. The picture is, um, pretty convincing, though.

EA announced the Mass Effect 3 Beta/demo a short time ago, specifying that it would eventually be open to all, but available early to purchasers of Battlefield 3. We guess it didn’t mean available earlier-est.

Update: Well, that didn’t take long. Lightning fast posters over at NeoGAF have downloaded the client and have started posting pictures.

Continue reading Mass Effect 3 Private Beta live now for some Xbox Live users (Update: more pictures, more users)

JoystiqMass Effect 3 Private Beta live now for some Xbox Live users (Update: more pictures, more users) originally appeared on Joystiq on Fri, 04 Nov 2011 21:35:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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Jurassic Park: The Game will not arrive on European Xbox 360s in 2011, Telltale Games announced. Jurassic Park will launch for PSN, Mac and PC on Nov. 15 in North America and, Telltale hopes, Europe.

“Europe is a big deal to us so we’re working hard to have the game out on PSN in Europe on the same day as here in North America,” a Telltale team member wrote in a forum post. “We’ll be able to confirm that soon hopefully.

“As for Xbox 360, we are not a European publisher i.e., we don’t have a European office. That means that we need a publishing partner over there to get the game out to you. The good news is that we’ll be able to make an announcement on that soon. So, while we won’t be able to get the 360 version to you before the end of the year, we’ll do everything that we can to get it to you as soon as possible.”

To potentially ease the pain, Telltale is offering $ 10 off pre-orders of the Jurassic Park Deluxe Edition, making it $ 39.99, although European orders may not arrive in time for the holidays, Telltale warned. This seems like a lot of effort to explain itself from Telltale, when it could have simply said, “Nuh-uh-uh — you didn’t say the magic word.”

JoystiqTelltale: Jurassic Park won’t come to European Xbox 360s this year originally appeared on Joystiq on Sat, 29 Oct 2011 21:30:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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Colin Sebastian, an RW Baird analyst, believes that Sony will launch its next PlayStation before Microsoft launches its next Xbox. This is in contrast with the rumor that the next Xbox will launch in 2013. There is also a rumor that Sony Studios is already working on PlayStation 4 titles.

Sebastian said, “I doubt they will be ready for launch in 2013. Between Sony and Microsoft, we expect Sony to be first to market perhaps as early as 2013, but more likely in 2014. There is still a lot of investment for both companies to recoup in the current generation.”

The year head start for the Xbox 360 has helped Microsoft maintain its lead over the PlayStation 3. Sony launching first would give them the advantage next generation. However launching first does not always mean an automatic win, since there are other factors as well, including price, games and marketing.

Source: gamrFeed

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Cliffy B has quite high hopes for the next generation of Xbox, and he told OXM exactly what he’s looking to get out of it.

I’m sorry, do you think graphics are good enough? No they’re not! The Xbox 360 is great, we’ve pushed it further than we ever have with Gears of War 3, but I want Avatar in real-time and beyond, I want fully realistic CG, and are we there? Absolutely not. I think there’s absolutely room for improvement.

Well, if Square Enix’s tech director is to be believed, that’s the next step for gaming with physically based rendering and whatnot. So feel free to hold you breath, Cliffy, because you might just get what you’re asking for.

And you may not have long to wait.

via CVG

Follow Phil on Twitter: @philrowen




Source: Gaming Today

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Today in New York, we announced ‘playful learning’ experiences that use Kinect in new ways to learn.

Highlights from the press release below:

NEW YORK — Oct. 18, 2011 — What if you could learn the ABCs and 123s with Grover? What if you could explore the wonders of nature as a bear? What if you could experience a beloved children’s book from within the story? Working closely with trusted children’s brands such as Sesame Street, produced by Sesame Workshop, and National Geographic, featuring TV programming from Nat Geo WILD, and leading academics and learning research institutions, Xbox 360 today reveals how its “playful learning” experiences revolutionize interactive television, allowing children and their families to engage, interact and learn in an entirely new way — all through the magic of Kinect for Xbox 360.

Microsoft Studios also announced plans to expand its award-winning portfolio of family games through an extended collaboration with Disney and unveiled a new game code-named “Rush.”

Learning Through Play

Working in partnership with experts from Sesame Workshop and National Geographic, Microsoft Corp.’s initial “playful learning” experiences —“Kinect Sesame Street TV,” “Kinect Nat Geo TV” and code-named “Project Columbia” — seek to inspire kids and their parents to get off the couch and into the action, working cooperatively with their favorite characters to have fun and learn at the same time.

“We know that the most effective learning environments for children are those that are engaging and exciting, and that foster collaboration and a positive attitude toward learning,” said Alex Games, Ph.D. curriculum and learning sciences expert and educational design director for Microsoft. “With the controller-free magic of Kinect, we can encourage kids to use their motor skills and to learn using their body in immersive experiences. This new way to play allows children to learn by interacting with their favorite characters and engage with content in novel ways.”

Xbox 360 is filming a season of interactive shows in partnership with Sesame Street production, bringing a whole new level of interactivity to educational television with “Kinect Sesame Street TV.” With interactive versions of shows from the current television season, new content written and filmed just for Kinect and access to classic clips from the “Sesame Street” archive, “Kinect Sesame Street TV” is bringing educational television to life.

“Sesame Workshop and Microsoft are committed to producing rich engaging content in a new media platform for children who will have positive educational experiences,” said Rosemarie Truglio, PhD, vice president Education and Research, Sesame Workshop. “This partnership is an opportunity to combine the interactive platform of Kinect with Sesame Workshop’s 42 years of innovative and research-based approaches to educational content. This new media experience allows for meaningful learning — leveraging kids’ gross motor abilities by creating exciting, gesture-based movements that allow them to connect with our characters and content.”

“Kinect Sesame Street TV” and “Kinect Nat Geo TV” transform interactive television, blending play and television experiences to evolve children’s traditional watching habits and promote active and dynamic on-screen engagements. Kids and families can jump into the action with this next generation of TV entertainment, helping Elmo and Cookie Monster with tasks on Sesame Street and exploring the natural world with Nat Geo WILD TV shows — using full-body and voice recognition.

“Nat Geo WILD is an ideal partner for Kinect, turning passive television viewing into a creative, immersive experience where kids and families can actually interact with our unique content,” said Brad Dancer, senior vice president of Digital Media and Research, National Geographic Channels. “By partnering the stories, images and information from Nat Geo WILD with the Kinect platform, we are pushing the boundaries of traditional television and gaming to help inspire and train the next generation of explorers.”

Code-named “Project Columbia,” another experience being designed in collaboration with the Sesame Workshop Curriculum Team, encourages a love for books and changes the way children read. This new portal allows children to play an active role in bringing stories to life — interacting with words and illustrations and immersing themselves in the story. By using the multisensory and active nature of Kinect, the power of play can help emphasize understanding and the meaning of what is written, not just decode it. With titles such as “Project Columbia,” Xbox 360 is just beginning to scratch the surface of what is possible.

In partnership with the New York University-based Games for Learning Institute , a joint research endeavor bringing together game designers, computer scientists and education researchers committed to pursuing the art and science of educational games, Xbox 360 will maximize the learning value of its “playful learning” experiences for children and families. Applying education theory and research-based models of learning, Games for Learning Institute researchers examine the intersection between Kinect play and children’s learning. These studies and collaborations with experts will determine the best ways in which Kinect experiences can be optimized to create content that is both fun and academically enriching.

Games for the Whole Family

Microsoft Studios today also shared plans to work with Disney to continue bringing the worlds of Disney•Pixar to life through Kinect, building upon its growing, award-winning portfolio of family games. Following the debut of “Kinect: Disneyland Adventures” this November, Microsoft today announced code-named “Rush,” which arrives in spring 2012. “Rush” will invite children, their parents and fans of all ages to experience the worlds of beloved Disney•Pixar movies like never before. Using Kinect, kids can scan themselves into five Pixar worlds to team up with their favorite characters from “The Incredibles,” “Ratatouille,” “Up,” “Toy Story 3” and “Cars 2” in a race against time to solve exciting challenges.

“Creating amazing games is part of Microsoft Studios’ DNA, and with Kinect, we have the power to transform these experiences beyond what was thought possible,” said Phil Spencer, corporate vice president of Microsoft Studios. “By joining forces with iconic brands such as Disney and Pixar, Kinect and Xbox 360 can bring families together more than ever.”

Created by famed developer Tim Shafer and Double Fine Productions Inc., “Double Fine Happy Action Theater” is a series of vibrant, exciting activities designed to activate gross motor skills, inspire imagination and entertain players of all ages, from preschoolers to grandparents. Available globally this holiday on Xbox LIVE, each of the 18 “Happy Action Theater” experiences are similar to toys players can interact with on screen through the magic of Kinect. Dive into an undersea adventure, play with hot lava, or become a giant monster and stomp buildings to the ground. “Happy Action Theater” is a virtual playground for all ages that is immediately accessible and intuitively responds to players’ body movements. No rules, no menus, no instructions — just pure fun.

Through new games such as “Rush” and “Happy Action Theater,” Xbox 360 continues to broaden its family portfolio with something for everyone. Titles available this holiday include “Kinect: Disneyland Adventures,” “Kinectimals Now with Bears,” “Sesame Street: Once Upon a Monster,” “Kinect Sports: Season Two” and “Dance Central 2.”

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Source: Xbox Live’s Major Nelson

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Xbox 360 at New York Comic Con 2011

by Salat on October 15, 2011 · 0 comments

This week, Xbox 360 and Kinect make their debut at New York Comic Con, the East Coast’s biggest and most exciting popular culture convention. Drawing in over 96,000 attendees in 2010, this event is the second largest comic book and pop culture gathering in the country.

If you’ll be in the New York area and want to check things out, here is all you need to know about the biggest games for Xbox & Kinect and where you can find them at NYCC.

Xbox 360 Booth #322

As usual, we worked with Microsoft Studios and our fantastic third-party partners to bring NYCC attendees content they can’t play anywhere else. Stop on by the booth to try your hand at:

Dance Central 2: Sequel to the best-selling dance game for Kinect™ for Xbox 360® features a killer new soundtrack, revamped Dance Battle and import capability!

The Gunstringer – Launched on 9/13 by Twisted Pixel Games, “The Gunstringer” features Kinect-based targeting, shooting and melee as you guide The Gunstringer on his quest for vengeance against the posse that betrayed him and left him for dead. For more details on the game and to watch the trailer, click here.

Halo: Anniversary : Created in celebration of the 10th anniversary of one of the most beloved franchises in gaming history, Halo: Combat Evolved Anniversary is a spectacularly remastered version of the original Halo campaign.

 Mass Effect 3: Go weapons-hot in a fully immersive sci-fi epic that reacts to every decision you make.

Various XBLA titles including:

o “Orcs Must Die” – Launched on 10/5, this fantasy action-strategy game by Robot Entertainment features two dozen deadly weapons, spells and traps to defend twenty-four fortresses from twelve enemy types including ogres, hellbats and of course, orcs!  For more details, click here.

o “Trials Evolution” – “Trials Evolution” by RedLynx, Ltd. Is the follow-up to the smash hit "Trials HD". The game will have you flipping, climbing and racing your way across levels that span both indoor and outdoor tracks, or building your own level using the new level editor that lets you share your creations with anyone on Xbox LIVE. For more details on the game and to watch the trailer, click here.

Keep your eyes peeled for our Windows Mobile Brand Ambassadors, who will happily trade you some fun giveaways for a few minutes of your time playing our suite of fantastic games available on Windows Phone through Xbox LIVE! Some new games they’ll be featuring:

o “Burn the Rope” – launched on 9/28 by Big Blue Bubble Inc. “Burn the Rope” is a challenging game where you try to burn as much rope as you can in each level. There is a catch! The fire only burns upwards, leaving you to tilt and turn your phone to keep your flame alive!

o “Chickens Can’t Fly” – shipping this fall by Amused Sloth. Join the ranks of our scientists and see what chickens are capable of! Conduct experiments throughout 4 laboratories and answer questions such as : Is there life after the butcher? Is chicken afraid of ghosts? Does frozen chicken get dizzy? When you’re confident of your skill, try Survival mode or take part in the Global Weekly Challenge!

o “Kinectimals” – shipping this fall by Frontier Studios . This irresistible mobile experience gives you the chance to use your smartphone to visit Lemuria and play with, care for and fall in love with your very own Kinectimal cub. The bond between you and your cub grows ever stronger as you find Cap’n Blackwood’s treasure, and use it to open up even more fun together.

o “Orbital” – shipping this fall by BitForge. A challenging and addicting puzzle game. Shoot as many orbs into space and destroy them to get the ultimate high score. Challenge yourself or your friends and become number one.

o “Toy Soldiers: Boot Camp” – shipping this fall by Signal Studios and Krome Studios. Wage war on a tiny scale in “Toy Soldiers: Boot Camp” which brings the fun and addictive shooting gallery mini-games from “Toy Soldiers: Cold War” exclusively to your Windows Phone! Additionally, earn bragging rights in Cold War on Xbox 360 through an integrated mobile leaderboard

Panels

Halo:Anniversary Discussion

Saturday, October 15th, 7:30 – 8:30p

In just 30(ish) measly days Halo turns ten years old! Join Alison Stroll, Doug Hebenthal, Dan Ayoub, Kevin Grace, and others from 343 Industries discussing where Halo has been and where it is going.

General NYCC Info

EXHIBIT HALL HOURS

Thursday, October 13th, 2011 – 4:00pm-7:00pm [media preview]

Friday, October 14th, 2011 – 10:00am-7:00pm

Saturday, October 15th, 2011 – 10:00am-7:00pm

Sunday, October 16th, 2011 – 10:00am-5:00pm

See NYCC Website for extended event hours and other evening activities.

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Source: Xbox Live’s Major Nelson

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Xbox LIVE Public Preview Program

by Salat on October 12, 2011 · 0 comments

At E3 we announced the new Xbox LIVE dashboard which will deliver intuitive navigation, increased responsiveness and improved engagement with Xbox experiences – all beginning this holiday. Now that our work on the dashboard is almost complete, we are announcing an open call for all Xbox LIVE members to register to participate in a preview program to help us test the system. This is an important program as we continually strive to ensure the reliability of a service that reaches tens of millions globally. We could not do so without the ongoing help of our great community. 

Once this program is kicked off, an update will be pushed to your console that will contain select dashboard features, including:

  • New design with integrated Kinect voice and gesture controls
  • Beacons
  • Facebook Sharing
  • Cloud Storage for Game Saves and Xbox LIVE Profile

Other features and entertainment partner apps may come into view during the program period.

Note: A console in the program is expected to remain fully compatible with standard retail consoles not in the program. (e.g. party chat will function)

For those familiar with previous registrations for our program, we have a new model for registering your consoles this year.  The new model is a more automated process that should make it easier for you.  We will not ask you to type in your console information upon initial registration; once you are approved to participate in the program, look for details on our portal about how to register your console.

Click here for the initial register for the Public Preview.

The latest information will be available to you via the www.connect.microsoft.com/xboxliveupdate program portal.


Source: Xbox Live’s Major Nelson

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